Category Archives: Blog

It’s Official – We’re Everywhere

PodcastingHoly hell, how many different outlets are there for podcast distribution? I just spent the past 24 hours learning the hard way that the internet is lousy with podcasting platforms. The end result is that there is no longer anywhere online that you can go without running into the Gamers Must Die podcast. A few examples:

  • iTunes. Don’t be impressed, it’s actually not hard to get published on iTunes. (Okay fine, you can be a little bit impressed).
  • Stitcher. The other major podcast directory/app.
  • Player FM. Apparently people with Android phones use this directory/app a lot. Cool if you’re into that sort of thing, I guess.
  • Blubrry. I now may or may not just be making up random names for podcasting services.

I’ve also spent an embarrassing amount of time creating super cool video versions of the podcast for our YouTube channel, which features short highlight clips and full length episodes:

Had enough yet? Well too bad, because you can also find audio versions of the highlight clips on our SoundCloud page:

Finally, if I somehow missed your favorite podcast app or you just want to subscribe directly to our podcast XML feed, use this url:

Granted, none of this will matter if listeners like you don’t share the podcast with your friends. If you don’t have friends, another idea would be to walk up to people on the street and scream “Gamers Must Die dot com” at them until they run away. Every little bit helps.

The Fourth Time’s The Charm

Gamers Must DieAfter trying to start up Gamers Must Die several times over the past few years, you’d expect that Jared and I would have given up by now. On our last attempt we felt that we had finally dialed in the podcast to be what we wanted it to be, but as usual other stuff got in the way and we just didn’t follow through.

Still, we keep coming back to this idea. Maybe it’s because we just like to hear the sound of our own voices, or perhaps it’s due to the fact that even after all this time no one else has stepped up to fill the gaping hole in gaming culture’s self awareness. From our handy “mission statement” type blurb:

Gamers Must Die is here to talk about games minus the fanboy circle jerks and irrational hatred for developers. We love video games, but can’t stand the increasingly obnoxious culture surrounding them…

We’ve always believed that this is the way that many Gamers feel about gaming; their voices are simply drowned out by a vocal crowd of douche bags who seem to be getting louder every year. When we started the gears turning on a fourth run at Gamers Must Die several weeks ago, we were pleasantly surprised to find some hard evidence to support that case.

In an attempt to get serious about this podcasting business, we finally set out on a search for a female co-host to round out the show. We didn’t expect much of a response when we posted the job opening in our small corner of the Pacific Northwest, but twenty something applications and nine interviews later, we learned first hand that we are not alone. There are a ton of incredibly cool people out there who play games and don’t buy into all of the vitriol and drama… and now several more of them have joined out team:

Alex Morrow

Alex MorrowAlex is a big MMO and RPG fan (her current poison being FFXIV), and she always has her finger on the pulse of what’s happening in the PC gaming world. Having worked at a Gamestop for a couple of years, it could be suggested that her involvement in this podcast acts as a form of PTSD self therapy. She is happily married to avocados, Transformers, and her body pillow.

Favorite Game of All Time: Bastion

Sarah Peters

Sarah PetersYou may have encountered Sarah before in a LoL match, in which she likes to “top lane and jungle”, and proclaims that “I love Fiora, she is my main bitch.” Sarah does voice over work for video games (most recently Spectre), and has also been known to cosplay from time to time. She has a strong distaste for all things Gamergate, as well as tumblrinas, neckbeards and hipsters; it’s almost like she was built in secret government a lab to be a GMD co-host.

Favorite Game of All Time: Something something Zelda

Becky Campbell

Becky CampbellBecky isn’t just a gamer, she’s a sucker for anything geeky. This trend can be seen in Becky’s work as a reporter for her college newspaper, and contributions to various geek blogs (including her own). She is a Chaser on the WWU Quidditch team, which is a real thing that actually exists. If there were an award for nerdiest member of the GMD team then she would definitely win it. Unfortunately for her there is no such award, so she’s out of luck.

Favorite Game of All Time: Minecraft, Skyrim

So, there you have it. We have a team, we’ve set aside the time, and most importantly, we have a plan. Starting this Thursday the 5th we’ll be posting weekly podcasts in addition to regular articles and other content here on the site. There’s no stopping the train this time around, so we hope that you’ll join us as we roll out.

Does IGN Even Have Editors Anymore?

A few weeks ago as I was preparing for the relaunch of Gamers Must Die, one IGN article in particular stuck out to me and I bookmarked that shit so that I could rant about it someday. While IGN posting a dumb editorial is hardly news, this piece in particular was appalling even by IGN’s standards.

“Why IGN Will Not be Reviewing Pocket Planes Any Time Soon” by Justin Davis

The gist of this editorial is pretty simple: one of the guys who reviews iPhone games on IGN (Justin Davis) encountered a bug in the game Pocket Planes that caused him to lose his savefile. Therefore, instead of reviewing the game Justin decided that a little righteous indignation was in order and pointed out that there was no way in hell IGN would consider reviewing Pocket Planes while issues like this existed.

One the surface he seems to have a valid point. Savefile loss is a huge issue and the ensuing frustration is understandable. Read a little further, however, and you discover that not only was the bug in question fixed well before this article was even written, but that Justin readily admits that he neglected to download the fix:

In the interest of transparency, when my own progress was lost I had not updated the game to the most recent 1.0.2 patch.

In the interest of transparency? How about in the interest of you not being a douche bag, pay attention to the patch notes for a game that you’re putting hours into and set aside 30 seconds to fucking update it. Furthermore, if a bug that afflicted an incredibly small minority of players has already been fixed, it’s no longer news. Perhaps make a footnote in your review about the issue, but don’t go and publish a scathing editorial about the game that is completely irrelevant before you even hit the submit button.

Keep in mind that Justin wrote this article not only after the bug had already been fixed, but even after the developers themselves had offered to manually restore the progress any afflicted users had lost. In the face of his issue being fixed, Justin Davis decided to throw a public tantrum declaring that there was no fucking way he’d be reviewing Pocket Planes until his issue had been fixed.

Personally, I’d refuse to review Pocket Planes because they put a “Tweet” button in the HUD.

By the way, saying that a game is so broken that you’re not going to review it is in fact reviewing it. If show-stopping bugs that afflicted a minority of players were enough to slap a game with a scarlet letter instead of giving it a proper review, IGN could probably fire three quarters of its staff. Seeing as how even both of the last Metroid and Zelda games launched with similar bugs, IGN could save themselves a lot of time and money on reviews.

Finally, while I can perhaps understand Justin having a moment of frustration, what I can’t understand is how one of the biggest gaming news sites out there actually published this trash. Any editor worth his salt would have sent this article back to Justin’s desk with a big red X drawn through it, but instead it was posted on the front page of IGN for a couple days. I think that The Wire needs a season 6 set in San Francisco focused on the gaming media; IGN headquarters would probably be a good analog for The Baltimore Sun.